The aim of this research is to conduct an analysis of a successful learning experience—interactions with video games—among Inuit youth in one Nunavut community to determine what factors help these Inuit learn. Through this analysis, questions relating to whether video games constitute a technology of learning for Inuit as well as what characteristics of digital games lead to increased engagement among the youth were addressed. Using the theoretical framework of cultural studies, the work of James Paul Gee, along with the pillars of isumaqsayuq (Inuit traditional ideas of teaching and learning), this study finds that video games are a technology of learning for Inuit youth and factors such as autonomy, competition, contextualized content, an...
This descriptive case study explores Inuit visions for schooling in a remote community in the Qikiq...
Ministry of Education policy guidelines (e.g., 2007) call upon educators in Ontario to include cultu...
As content creation becomes more accessible and social through gaming, defying hardware barriers, no...
The aim of this research is to conduct an analysis of a successful learning experience—interactions ...
This poster describes research that will examine perceptions of learning success among younger gener...
The over-representation of Indigenous Peoples within correctional facilities is a growing concern in...
Abstract Ten Inuit Elders currently living in Qamani’tuaq, Nunavut who were born and raised on the L...
This master’s thesis explores how former Inuit high school students conceptualize success by explori...
Katajjaq, or vocal games, has a long history among the Inuit of Canada. Practiced almost exclusively...
There is a longstanding desire among Inuit and some northern educators to better integrate Inuit cul...
This thesis investigates the potential of Minecraft Education (ME) as a tool for teaching Norwegian ...
... this paper is the first formal report of the elder-youth camp recently held at the Hiukitak Rive...
Indigenous peoples have been residing in Canada for more than five thousand years. In northern Canad...
This dissertation explores ways in which knowledge of and relationships with the land have been tran...
In this dissertation I provide an ethnographic account of life in Coral Harbour, a predominantly Inu...
This descriptive case study explores Inuit visions for schooling in a remote community in the Qikiq...
Ministry of Education policy guidelines (e.g., 2007) call upon educators in Ontario to include cultu...
As content creation becomes more accessible and social through gaming, defying hardware barriers, no...
The aim of this research is to conduct an analysis of a successful learning experience—interactions ...
This poster describes research that will examine perceptions of learning success among younger gener...
The over-representation of Indigenous Peoples within correctional facilities is a growing concern in...
Abstract Ten Inuit Elders currently living in Qamani’tuaq, Nunavut who were born and raised on the L...
This master’s thesis explores how former Inuit high school students conceptualize success by explori...
Katajjaq, or vocal games, has a long history among the Inuit of Canada. Practiced almost exclusively...
There is a longstanding desire among Inuit and some northern educators to better integrate Inuit cul...
This thesis investigates the potential of Minecraft Education (ME) as a tool for teaching Norwegian ...
... this paper is the first formal report of the elder-youth camp recently held at the Hiukitak Rive...
Indigenous peoples have been residing in Canada for more than five thousand years. In northern Canad...
This dissertation explores ways in which knowledge of and relationships with the land have been tran...
In this dissertation I provide an ethnographic account of life in Coral Harbour, a predominantly Inu...
This descriptive case study explores Inuit visions for schooling in a remote community in the Qikiq...
Ministry of Education policy guidelines (e.g., 2007) call upon educators in Ontario to include cultu...
As content creation becomes more accessible and social through gaming, defying hardware barriers, no...